best free iPhone games Ever

The best free iPhone games Ever

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The best games money can’t buy

The days when you had to buy a dedicated gaming rig and spend a load of cash for a quality gaming experience are long gone. Thanks to the iPhone (and iPod touch) and the App Store, you can get an excellent mobile gaming experience for just a few bucks (or quid, for that matter), or even less.

In fact, a lot of the games out there are free. But can you get great games for nothing at all, or is the ‘free’ section of the App Store just a shoddy excuse to bombard you with in-app purchases?

The answer is, of course, both. The trick is finding the gems amongst the dross, and what follows are our picks of the bunch: our top free iPhone games, presented in no particular order, including both long-time classics and brilliant cutting-edge recent releases. We’ve even included a VR game for you… aren’t you lucky?

New this week: A Hollow Doorway

A Hollow Doorway finds a rectangular doorway spinning into the void. Its survival depends on your thumb – dragging left and right to align the doorway with an endless number of rapidly approaching concentric walls. Imagine Super Hexagon, if the game was instead called Super Rectangle, and only required one of your thumbs for controlling things, rather than two.

Initially, the overt simplicity makes A Hollow Doorway seem throwaway, and surprisingly basic from the brains behind superb platformer Circa Infinity and the insanely tricky Yankai’s puzzlers.

But there’s nuance here. Each of the game’s nine zones has its own character, often melding with the excellent audio. And for the long-term, these zones have a theoretically infinite range of difficulty modes – enough to push even the twitchiest of dexterous thumbs to its absolute limits.

Cobalt Dungeon

Cobalt Dungeon finds an explorer roaming dungeons, battling monsters, going on quests, and occasionally getting a bit shoppy. The action’s turn-based, and success often depends on engaging your chess brain to think several moves ahead. When you’re surrounded by enemies, you must figure out in which order to dispatch them.

This infusion of puzzling isn’t uncommon in top-down games of this kind, but it plays out really nicely in Cobalt Dungeon. When you’re surrounded by roaming floating eyeballs, you might initially panic. But then you’ll spot a narrow path to coax them down, to off them one by one, or figure out how to exploit their sluggish movement patterns.

With procedurally generated dungeons and in-game upgrade stores, every game is different. But more importantly, Cobalt Dungeon’s clever design means that every game is fun.

Flipflop Solitaire reasons that a card game you play on an iPhone should be designed for its screen and mobile play rather than a table. To that end, it takes spider solitaire as a basic framework, then messes around with the formula.

You’re still working with stacks of cards, aiming to sort them back into suits. However, in this game you have only five columns to work with and the height of your iPhone’s display provides a vertical limit.

Flipflop Solitaire shakes things up more by letting you stack cards in increasing or decreasing value. This single change proves transformative, turning every deal into a solvable puzzle, and games with a single suit into frantic, entertaining speed-runs.

Disc Drivin’ 2

Disc Drivin’ 2 is a turn-based racing game. That might make no sense on paper, but it translates well to the screen, effectively mashing up shuffleboard with high-tech levitating tracks full of speed-up mats, gaps, and traps.

You can play alone, tackling a daily challenge or partaking in speed-runs. The latter option is ideal for getting to know the tracks – essential when battling other players online. You then swap moves – bite-sized chunks of gameplay where you inch your disc around the circuit, in races that can last for days.

There are freemium shenanigans going on, mostly for cards that unlock new disc powers, and the fixed camera can be frustrating – although if you’re facing the wrong way, you should probably resolve to learn that track’s layout a bit better. Those minor niggles aside, this is a compelling, entertaining racer that rewards extended play.

Slime Pizza

Slime Pizza is a platform game, with running and jumping replaced by catapulting the protagonist around like one of the characters from Angry Birds. The hero here (a delivery drone for Slime Pizza) is a gloopy blob that sticks to ceilings and walls, and his world is one of lethal traps, gigantic spiders, and annoyingly efficient guard dogs.

Your aim is to grab scattered pizzas and make your way ever further into a game continually finding inventive ways to kill you. With its unconventional controls and restart points that only appear every half-dozen or so screens, Slime Pizza can frustrate when you hit a tricky bit and repeatedly have to fight your way back for another go.

On the whole, though, it’s a novel mobile platformer with enough charm and smarts to make you stick around.

The Battle of Polytopia

The Battle of Polytopia is more or less a classic version of Civilization played in fast-forward. You start off with a single city, surrounded by the unknown. You then explore, research technologies, and give anyone who gets in your way a serious kicking.

Unlike the sprawling Civilization games, Polytopia is focused and sleek. The technology tree stops before guns arrive, the standard game mode limits you to 30 moves, and new cities cannot be founded – only conquered.

For the more bloodthirsty, there’s a domination mode, where you aim to be the last tribe standing. The maximum map size expands and online asynchronous multiplayer opens up if you pay for more tribes. However you play, this is a furiously addictive, brilliantly realized slice of mobile strategy.

Hyper Beam

Hyper Beam is an entertaining, novel take on twin-stick arena shooters, in that there isn’t any shooting. Instead, you control a pair of discs – one moved by each of your thumbs – which are linked by an energy beam.

The idea is to position the discs so the beam blows up invading ships. This is easier said than done. Before long, you’re weaving your two discs between hails of bullets, and if one is hit, the beam temporarily powers down.

Manage to fully charge the beam – by blowing up a set number of aliens – and you briefly get to turn the tables. Your two discs become neon psychos, with which you mow down scores of enemies. These cathartic moments also make for a nice change of pace, contrasting with the more considered, strategic moments elsewhere in the game.

Six Match

Six Match is a match-three game with a twist. Rather than arbitrarily swapping gems, you control a character with the oddly literal moniker Mr Swap-With-Coins, and as the game’s name suggests, he has just six moves after every successful match to make another.

The game wrong-foots you from the start. Any muscle memory you have from the likes of Bejeweled evaporates as you figure out the most efficient way to make the next match. The result is a game heavy on puzzling and light on speed.

Just when you think you’ve got it worked out, Six Match throws new mechanics into the mix: diamonds you clear by dropping them out of the well, deadly skulls and cages that push entire lines of coins. The layered strategy should keep you matching for the long term, as you figure out new ways to crack your high score.

ARcade Plane

ARcade Plane – with emphasis in the ‘AR’ – combines the complex and the simple, providing you with an augmented reality gaming experience controlled by a single digit.

The game projects a tiny city on to a nearby surface, above which a plane circles. It’s low on fuel and – for reasons unknown – must grab a set number of stars before it lands. The tiny snag: the city is rather suspiciously surrounded by extremely tall, spiky hills – and between them is where the stars are found.

You hold the screen to dive, carefully timing doing so to snatch up stars, then release the screen so your plane briefly soars heavenward again. All the while, your city grows and you unlock more planes. Simple stuff, then, but an effective and fun use of AR that anyone can get into.

It’s Full of Sparks

It’s Full of Sparks finds you in a world where firecrackers are cruelly imbued with sentience. Aware of their imminent demise, they make a beeline for water to extinguish their spark and therefore not explode. Your aim is to help them make a splash.

Each of the 80 hand-crafted levels takes a mere handful of seconds to complete – at least when you master the precise choreography required. Before then, there’s plenty of trial and error as you tap colored buttons to turn hazards and chunks of the landscape on and off, and grab rotors that let you soar heavenward.

Despite occasionally slippy controls, this one’s a joy – full of personality and smart level design. It’s likely to put a smile on your face even when your firework goes out with a bang.

Jump Drive

Jump Drive starts off with some guff about the discovery of a space propulsion system, but this is just an excuse for a tense, cleverly designed one-thumb game of timing and nerve.

Your little ship drifts through space very slowly unless you tap the screen, in which case it darts towards its next target. The problem is there’s usually something very dangerous in your way.

Basic structures that block your path include walls that shift lazily back and forth; but Jump Drive regularly shakes things up, gradually revealing whirling wheels of death you must dart inside and then beyond, and systems that drag your ship left and right.

The clockwork nature of these objects makes Jump Drive one of those games where if you smash into something, you’ve only your reflexes and sense of timing to blame.

Amazing Katamari Damacy

Amazing Katamari Damacy is a deeply weird endless runner. It’s based on a popular PlayStation 2 game, where a tiny prince rolls a magical ball (the titular katamari) into smaller things to make it grow.

On iPhone, the original’s free-roaming nature has been dispensed with, but its bonkers premise remains. You start off rolling nails into your ball, but it quickly balloons to take on toys, vehicles, and entire buildings.

The controls are a touch slippy – although better in tilt than swipe – and games can be lengthy. But this one’s a visual treat, with an interesting twist that makes it worth a look even if you’re tiring of games where you endlessly sprint into the screen.

Rainbow Rocket

Rainbow Rocket is a tense arcade test akin to juggling – albeit with rockets fired towards asteroids threatening to obliterate your planet.

The three colored rockets at the foot of the screen are each launched with a tap. The snag: in Rainbow Rocket, you must match each rocket’s color with that of the asteroid it’s fired at, or everything explodes. Presumably, this universe’s creator is an artist.

Initially, this is simple, but the game quickly becomes tricky when you start mixing colors (by swiping one rocket over another), and dealing with giant asteroids that have different colors for their cores and surfaces. Fun stuff – and that’s before you consider the breakneck meteor mode.

Beat Street

Beat Street is a touchscreen brawler that wears its influences on its sleeve. The pixelated art recalls classic beat ’em ups, and the stop-start gameplay – with occasional unsporting use of baseball bats to bash enemies around the head – smacks of Double Dragon and Streets of Rage.

Yet this isn’t slavish retro fare. The game feels familiar, but its set-up is entertainingly oddball (liberating a city being terrorized by sentient, bipedal, suited rodents), and everything is controlled by a single thumb.

The controls could have spelled the end for Beat Street, but – amazingly – they work brilliantly, enabling deft footwork, punches, kicks, special moves, and the means to smash an evil rat’s face in with a brick. Apart from unnecessary grind-to-unlock levels, Beat Street’s the perfect freebie iPhone brawler.

Duke Dashington Remastered

Duke Dashington Remastered is a fast-paced single-screen platform game featuring dapper explorer Duke Dashington. Suitably, given his moniker, this treasure-hunting gent doesn’t so much walk as dash. Press left or right and he hurtles in that direction until hitting a wall. Prod up and he shoots towards the ceiling.

This turn of speed is handy, given that his adventures take place within four crumbling dungeons. He must escape each room before a ten-second timer runs down, or end up being a kind of buried treasure himself.

Smart level design turns each of the 120 rooms into something akin to a tiny puzzle. And although the entire game can be dashed through in a couple of hours, a time-attack mode gives hardy and dextrous armchair adventurers a reason to return.

Cally’s Caves 4

Cally’s Caves 4 continues the adventures of worryingly heavily armed pigtailed protagonist Cally, a young girl who spends most of her life leaping about vast worlds of suspended platforms, shooting all manner of bad guys.

For once, her parents haven’t been kidnapped (the plot behind all three previous games in the series) – this time she’s searching for a medallion to cure a curse. But the gameplay remains an engaging mix of console-like running and shooting, with tons of weapons to find (and level-up by blasting things).

But perhaps the best sections feature Bera, Cally’s ‘ninja bear cub’ pal. His razor-sharp claws make short work of enemies, resulting in a nice change of pace as the furry sidekick tears up the place.

Infiniroom

Infiniroom is an endless runner set inside a claustrophobic room. The dinky protagonist leaps from wall to wall, going in circles and avoiding electrified boxes that periodically pop-up.

Every now and again, a chunk of surrounding wall turns orange, before vanishing and opening things up a bit. But sometimes space within the room turns red – a warning that it’s about to become wall again, and that you really shouldn’t be there when it does. Lasers and whirling saw blades add further complications.

Each character in the game has a special power, designed to increase their longevity. But make no mistake: this is intense twitch gaming of the Super Hexagon kind.

Managing to survive for a minute requires almost superhuman reactions. Just be aware all those short games add up – Infiniroom might be brutal and frustrating, but it’s also hugely compelling.

Sonic Forces: Speed Battle

Sonic Forces: Speed Battle re-imagines Sega’s long-time mascot’s adventures as a 3D lane-based auto-runner. Which is to say that it’s an awful lot like Sonic Dash and Sonic Dash 2, which you may have already played.

The twist here is in the ‘battle’ bit, which pits you against three other human players. As you belt along the track, avoiding traps, you can grab pick-ups – many of which happen to be weapons.

This transforms the slightly throwaway Sonic Dash format into a tense and competitive on-rails racer closer in nature to Mario Kart.

Naturally, there’s still a load of freemium shenanigans stinking the place up a bit, but even for free there’s plenty of blazing fast fun to be had.

BotHeads

BotHeads looks like a low-rent Badland game, with its colorful backgrounds, and levels full of silhouettes. But BotHeads plays very differently, being more about precision than semi-controlled chaos – even if you’re often pelted along against your will.

Your BotHead has two thrusters to keep it aloft. You travel rightwards, towards periodic checkpoints that allow a few seconds’ breathing space. Levels are full of hazards, from pinball-like bumpers that hurl you off-course to giant saw blades.

That wouldn’t be so bad, but the aim is to get through the entire game in one go. By means of ‘encouragement’, the trails of ex-BotHeads from failed attempts appear in the background of subsequent attempts. It all combines to make for an immediate, compelling blend of styles and ideas that’s perfectly suited to iPhone.

Super Phantom Cat 2

Super Phantom Cat 2 is an eye-searingly colorful side-scrolling platform game. Like its predecessor, this game wants you to delve into every nook and cranny, looking for hidden gold, unearthing secrets, and finding out what makes its vibrant miniature worlds tick.

It’s also a game that never seems content to settle – and we mean that in a good way. It revels in unleashing new superpowers, such as a flower you fire at walls to make climbing vines, or at bricks to increase their fragility. It also wants you to experiment, figuring out how critters who are ostensibly your enemies can be coerced into doing your bidding.

The only downside is the presence of freemium elements (ads and an ‘energy’ system) – although both can be removed with inexpensive IAP if you agree this is one cool cat to hang out with.

Anycrate

Anycrate takes the idea of a gunfight and hurls it headlong into absurdist territory. There’s no ‘20 paces’ nonsense here – instead, the two protagonists are on floating stone platforms, leaping about like maniacs and blasting each other with gigantic bullets.

You can share your device to play against a friend (which is admittedly more suitable with an iPad) or play against the AI.

And given that we’re firmly in arcade territory, it should come as no surprise that there are all sorts of power-ups that affect the game in various ways. Medical kits patch up your tiny soldier, but you’re just as likely to blast a crate that unsportingly sends fiery meteors your opponent’s way.

Given that you only get two buttons (Jump and Shoot), there’s a surprising amount going on in Anycrate, not least when you venture into the co-op mode with a friend, and find yourselves battling to protect a pile of bling from tiny ‘magical’ thieves. No, we weren’t expecting that twist either.

Train Bandit

Train Bandit isn’t exactly nuanced. It depicts a showdown on top of a train, where a bandit faces off against an endless stream of foes, all of whom are quick on the draw – and armed to the teeth.

The bandit’s not going to take his impending demise lying down – instead, he’ll take as many of the enemies with him as he can. You therefore tap left and right to dart between carriages, kicking enemies in the face before they shoot you.

Make one wrong move and you’re dead. Misread the type of enemy you’re facing and you’re dead. Pause for a fraction of a second too long and you’re dead. You get the picture. But the great thing about being a bandit in a videogame – you can always be resurrected for another quick go.

Data Wing

Data Wing is a neon-infused story-driven racing adventure. It’s also brilliant – a game you can’t believe someone has released for free, and also devoid of ads and IAP.

It starts off as an unconventional top-down racer, with you steering a little triangular ship, scraping its tail against track edges for extra boost. As you chalk up victories, more level types open up, including side-on challenges where you venture underground to find bling, before using boost pads to clamber back up to an exit.

The floaty world feels like outer-space, but Data Wing actually takes place inside a smartphone, with irrational AI Mother calling the shots. To say more would spoil things, but Data Wing’s story is as clever as the racing bits, and it all adds up to the iPhone’s most essential freebie.

Tappy Cat

Tappy Cat is a rhythm action game, with you playing as a musical moggie. Your cat sits before a ‘tree guitar’, and notes head out from the middle of the screen along two rails. These must be tapped, held, or tapped along with another note, depending on their color.

This is routine for a rhythm action game, but it’s the execution that makes Tappy Cat delightful. It feels perfectly tuned for iPhone (your thumbs can always reach the notes), and there’s a cat-collection meta-game, rewarding you with new kitties when you totally nail a tune.

The only bum notes are a lives system (a video ad will give you five lives – although there is also a $2.99/£2.99/AU$4.49 endless lives IAP for those who want it), and the way in which a single major blunder ends your latest attempt at musical superstardom of the furry kind.

Flat Pack

Flat Pack wraps a two-dimensional platform game around three-dimensional shapes. You control a little flying creature tasked with collecting every side of a cube before finding a level’s exit.

But figuring out where to head isn’t straightforward, because in applying a 2D game world to 3D wall surfaces, you can end up facing a different way when entering a plane from a new direction.

Fortunately, the game has a gentle difficulty curve – death means restarting a level, but not collecting cube parts you’ve already found. And Flat Pack slowly introduces its new ideas, such as enemies defeated by smashing them from below.

Should you find the main game discombobulating, there’s also an augmented reality mode, which has you walk around a puzzle with your iPhone. It’s a weird but effective experience.

Memory Path

Memory Path is a simple memory test that showcases how polish and smart design can transform the most basic of concepts into an essential download.

Across 50 levels, you tap left or right to move along a path toward a goal. The twist is the path disappears shortly after you enter a level. Initially, remembering where to go isn’t tough, but later levels are likely to find your adventurer regularly impaled before you finally succeed.

Levels complete, you’ll feel fully trained for the endless modes. Random shuffles the order in which you tackle levels; and Race Path is all about speed – how far you can get before the road ahead vanishes. Sharp isometric graphics, a gentle soundtrack, and unlockable characters further boost the game’s longevity.

Power Hover: Cruise

Power Hover: Cruise is three endless runners (well, surfers) for the price of one. It borrows the boss battle levels from the superb, beautiful Power Hover, and expands on them. You get to speed through a booby-trapped pyramid, avoid projectiles blasted your way by an angry machine you’re chasing through a tunnel, and whirl around a track that snakes through the clouds.

This is a gorgeous game, with silky animation and minimal, but vibrant objects and scenery. The audio is excellent, too – the rousing electronic soundtrack urging you on.

There are a couple of snags: games can abruptly end due to difficulty spikes, and the controls initially seem floaty. But we grew to love the inertia, which differentiates Power Hover: Cruise and makes it feel like you’re surfing on air. As for the difficulty, spend time learning the hazards and mastering the game, and you’ll soon be climbing the high score tables.

Finger Smash

Finger Smash is more or less whack-a-mole with fruit – and a big ol’ dose of sudden death. You get a minute to dish out tappy destruction, divided up into seconds-long rounds.

In each case, you’re briefly told what to smash, and set about tapping like a maniac. Hit the wrong object, and your game ends with a flaming skull taunting you. (Lasting the full minute is surprisingly tough.)

This is a simple high-score chaser, and so there’s understandably not a lot of depth here. However, there are plenty of nice touches. The visuals have an old-school charm, and the music is suitably energetic.

But also, there’s the way you can swipe through multiple items, the bomb that ominously appears during the final ten seconds, and varied alternate graphics sets if you feel the need to squish space invaders, fast food, or adorable cartoon robots. Great stuff.

Spin Addict

Spin Addict is an endless runner set in a landscape of endless industrial cogs and sparks. You control a piece of metal you set spinning with a swipe, subsequently tapping to leap, and swiping downwards to flip the ground beneath you.

In the endless mode, played in portrait, you try to get as far as possible – easier said than done when massive pieces of machinery regularly want to flatten you, and your power must be constantly replenished by grabbing golden targets.

There’s also a 15-level challenge mode, which plays out in landscape. This is more about pathfinding – getting to the end of each course intact, having collected as many gems as possible along the way. However you play, Spin Addict is a wonderful app with a properly premium feel (bar the inevitable ads, which can be removed for $0.99/99p/AU$1.49).

Leap On!

Leap On! is an endless jumper with a sadistic streak – at least as far as its bounding protagonist goes. The two-eyed ball is tied to a central spiked star by a huge piece of elastic. Whenever you hold the screen, the hero moves in a clockwise direction.

The snag is hitting the spiked star spells instant doom – as does touching anything else that’s black. At first, this mostly means jumping on white orbs, and avoiding the odd lurking blob, but before long, the star starts lobbing all manner of ball-killing stuff your way.

You can fight back by grabbing power ups and smashing the white bits of projectiles, while chasing dual high scores – how many white orbs you hit, and your furthest distance from the star. Leap On! is admittedly a bit one note, but the pacy, chaotic gameplay very much appeals in short bursts.

Built for Speed

Built for Speed is a top-down racer with chunky old-school graphics, and a drag-and-drop track editor. Make a track and it’s added to the pool the game randomly grabs from during its three-race mini-tours; other users are the opposition, with you racing their ‘ghosts’.

Handling’s simple – you steer left or right. Winning is largely about finding the racing line, not smacking into tires some idiot’s left in the road, and not drifting too much.

Initially, though, the game’s so sedate you wonder whether someone mistook an instruction to make it “very 80s” by having it seem like the cars are driven by octogenarians. But a few upgrades later and everything becomes nicely zippy.

The only real snag is the matchmaking doesn’t always work, pitting you against pimped-out cars you’ve no chance against. Still, even if you take a sound beating, another tour’s only ever a few races a way.

Knight Saves Queen

Knight Saves Queen is a turn-based puzzle game, based on a knight leaping about a chess board. He moves in a standard ‘L’, aiming to bump off every adversary on the board, before rescuing the queen.

Initially, he’s only faced by pawns, but soon other pieces enter the fray, forcing you to carefully plan your path. Over time, allies also appear, allowing you to further manipulate the opposition, which takes pieces every chance it gets.

The bite-sized nature of the game combined with the smart puzzle design make it ideal freebie fare for mobile. We do, however, take exception at needing perfect runs on every level set to unlock the next – unless, of course, you buy coins via IAP.

Still, if nothing else, this forces you to properly tackle every puzzle, rather than blaze through with the least amount of effort.

Flick Soccer 17

Flick Soccer is all about scoring goals by booting a ball with your finger. It looks very smart, with fairly realistic visuals and nicely arcade-y ball movement. You can unleash pretty amazing shots as you aim for the targets, and occasionally bean a defender.

The game includes several alternate modes, providing a surprising amount of variation on the basic theme. There’s a speed option that involves flicking at furious speed, and the tense sudden-death Specialist, which ends your go after three failed attempts to hit the target.

Rather more esoteric fare also lurks, demanding you repeatedly hit the crossbar, or smash panes of glass a crazy person has installed in the goalmouth.

Like real-world sport on the TV, Flick Soccer is a bit ad-infested. You can, though, remove ads with a one-off $0.99/99p/AU$1.99 IAP, or – ironically – turn them off for ten minutes by watching an ad.

Drop Wizard Tower

Drop Wizard Tower is a superb mobile take on classic single-screen arcade platform games like Bubble Bobble. Your little wizard has been thrown in jail by the evil Shadow Order, and must ascend a tower over 50 levels to give his enemies a good ‘wanding’ (or something.)

It’s all very cute, with dinky pixelated enemies, varied level design (skiddy ice; disappearing platforms; watery bits in which you move slowly), and fast-paced boss battles against gargantuan foes.

Most importantly, it’s very much designed for mobile. You auto-run left or right, and blast magic when landing on a platform. Said blasts temporarily stun roaming enemies, which can be booted away, becoming a whirling ‘avalanche’ on colliding with cohorts.

The auto-running bit disarms at first – in most similar games, the protagonist stays put unless you keep a direction button held. But once the mechanics click, Drop Wizard Tower cements itself as a little slice of magic on your iPhone.

Carmageddon

This blast from the past (of PC gaming) masquerades as a racer, but often feels like you’re hunting prey – albeit while encased in a suit of speeding metal.

The freeform arenas find you in a dystopian future where people and cows blithely amble about while deranged drivers smash each other to bits. Victories arrive from completing enough laps, wrecking all your opponents, or mowing down every living thing in the vicinity.

In the 1990s, this was shocking to the point of Carmageddon being banned in some countries. Today, the lo-fi violence seems oddly quaint. But the game’s tongue-in-cheek humor survives, sitting nicely alongside bouncy physics, madcap sort-of-racing, and deranged cops attempting to crush you into oblivion should you cross their path.

One Tap Rally

One Tap Rally distills the top-down mobile racer into a one-thumb effort. Press the screen and you accelerate; let go and you slow down. In the nitros mode, you can also swipe upward for an extra burst of speed.

It feels a bit like slot-racing, but the tracks are organic and free-flowing, rather than rigid chunks of plastic. Learning each bend and straight is essential to get around without hitting the sides – important because such collisions rob you of precious seconds.

You’re also not alone – One Tap Rally pits you against the online ghosts of other players. Each time you better your score, you improve your rank on the current track, ready to face tougher opponents. This affords an extra layer of depth to what was already an elegant, playable mobile racer.

Crazy Taxi

Crazy Taxi is a port of a popular and superb Dreamcast/arcade title from 1999. You belt around a videogame take on San Francisco, hurling yourself from massive hills, soaring through the air like only a crazy taxi can, and regularly smashing other traffic out of the way.

Given the ‘taxi’ bit in the title, fares are important. Getting them where they want to go in good time replenishes the clock. Excite them and you’re awarded bonuses. Go ‘crashy’ rather than ‘crazy’ and the fare will take their chances and leap out of your cab, leaving you without their cash.

Crazy Taxi looks crude, but still plays brilliantly, and even the touchscreen controls work very nicely. For free, you must be online to play, however – a sole black mark in an otherwise fantastic port (and one you can remove with IAP).

Yeah Bunny!

Yeah Bunny is an enjoyable platform game featuring a speeding rabbit, who blazes along in a cartoon world, collecting carrots, grabbing keys, and trying to not get impaled on the many spikes some irresponsible dolt has left lying about.

It’s an auto-runner, so controls boil down to tapping the screen to jump at the most opportune moments. This nonetheless affords you plenty of control, such as double-jumping in mid-air for extra distance, or wall-jumping like a bunny ninja.

The game looks superb, with plenty of neat touches like the smoke trail behind the rabbit. And although it can be frustrating when the furry hero is spiked yet again, you can always continue your progress by watching an ad or dipping into your reserve of collected carrots.

Fish Trip

In Fish Trip, you command a single smiling fish, happily swimming in the ocean depths. Using your finger, you direct the fish towards eggs and other stragglers, the latter of which join you to gradually form a school. Unfortunately, everything else in the sea is hungry for a fish dinner.

At first, you’ll spot spiky anemones and the occasional sluggish green fish with big teeth. But eventually, you’ll be zig-zagging through claustrophobic seas, trying to find new friends to keep your school alive, and avoiding massive sharks that show up to the theme from Jaws.

It’s all rather simple, and may eventually pall. But in the short term at least, Fish Trip is one of those wonderful and rare iPhone games pretty much guaranteed to plaster a smile on your face.

Topsoil

Topsoil, like its subject matter of gardening, is something that only really works if you’re willing to put in the investment. And that’s because it’s a puzzler that’s easy to grasp within seconds, but that rewards long-term play, as you slowly master new strategies to lengthen your games.

The board is a four-by-four grid, into which you add plants. Every four moves you can harvest a plant – or group of adjacent plants – which turns the soil. A reckless approach soon leaves you with non-contiguous chunks of land and no chance of removing loads of plants at once.

Even when planning ahead, the game’s inherently random nature can rapidly end a game. But Topsoil’s charm and gradual drip-feeding of new items to plant makes for a leisurely and enduring brain-teaser ideal for filling spare moments.

NASCAR Heat Mobile

There’s a lot going on in 3D racer NASCAR Heat Mobile. There’s the racing bit, obviously, which is rather nicely done. You find yourself on an oval of tarmac, attempting to slipstream and weave your way to the checkered flag, avoiding a horrible pile-up along the way. It all looks rather smart, even if vehicle movement is occasionally suspect; the controls are simple and responsive too.

Away from the racing, you can delve into a meta-game of sorts, erecting buildings to generate resources that support your little race team’s efforts. This can be a bit of a distraction, but adds depth to the game.

And while the entire package doesn’t hold a candle to the madcap racing in the likes of Asphalt, it works nicely if you fancy speeding along in a manner that’s a bit more grounded.

rvlvr.

rvlvr. is an easy game to dismiss. Despite the pleasant piano soundtrack and clear visuals, it doesn’t seem like anything special. You get a bunch of interlocking circles with dots on, and must select and rotate them so the puzzle matches the image at the top of the screen. Easy!

Only rvlvr. is anything but. Once you’ve blazed through the initial levels, everything becomes a mite more complicated. You end up staring at half a dozen or more rings with dots liberally sprinkled about, realizing one wrong move might wreck everything you’ve to that point worked so hard for.

This mix of progression and challenge, alongside rvlvr’s quiet elegance, will keep it rooted to your home screen. And that you can skip any of the 15,000(!) puzzle combinations is a nice touch, ensuring you won’t remain stuck on a single test you can’t get your head around.

Full of Stars

There’s ambition at the heart of Full of Stars, which so easily could have been yet another run-of-the-mill tap-based survival game.

Much of your time is spent in space, tapping screen edges to deftly weave your ship through space debris. When possible, you scoop up stardust to charge up your weapons system and a hyperdrive that blasts you towards your destination at serious speed.

But Full of Stars is also a role-playing game of sorts, finding you immersed in a plot that puts humanity on the brink. Along with your deft arcade skills, you’ll need to manage resources and make vital decisions to ensure your survival.

It can get repetitive, and the arcade sections are sometimes harsh, but Full of Stars is a commendable effort at trying something different – a story-driven journey that demands both arcade and strategic smarts.

Swordigo

Swordigo is a love letter to the classic side-scrolling platform adventures that blessed 16-bit consoles. You leap about platforms, slice up enemies with your trusty sword, and figure out how to solve simple puzzles, which open up new areas of the game and move the plot onwards.

The plot is, admittedly, nothing special – you’re embarking on the kind of perilous quest to keep evil at bay that typically afflicts videogame heroes. But everything else about Swordigo shines.

The virtual controls are surprisingly solid, the environments are pleasingly varied, and the pace ranges from pleasant quiet moments of solitude to intense boss battles you’ll struggle to survive. All in all, then, a fitting tribute to those much-loved titles of old.

Tape it Up!

It appears we’ve got to the stage where taping up boxes is considered a viable subject for an iOS game. Bizarrely, though, Tape it Up! appeals.

It takes place on an endless scrolling conveyor belt, with your little dispenser leaping from box to box as you swipe. It’s easy to grasp, but tough to survive when everything’s moving at breakneck speed.

Grab enough coins and you unlock rather more esoteric dispensers that give the game a surreal edge. You might end up sealing boxes with milk, while cows moo in the background, or controlling a little console-style dispenser while an exciting-looking shoot ’em up taunts you by playing itself below.

Ah well – everyone knows taping up boxes is more fun than blowing up spaceships, right?

Footy Golf

Playing football on your own can be dull – that is, unless you’re the sporty hero of Footy Golf. As ever, scoring is the main aim – and there’s a goal to be found somewhere on each course. But along the way, you can also collect coins someone’s generously left lying around.

The controls are straightforward (aim with a directional arrow and then let rip); much of the challenge comes in trying to maximize your star rating by reaching the goal using the fewest possible kicks. You’ll also have to navigate increasingly complex courses as you move through a city, caverns, a factory, and a scorching desert.

The game’s a bit ad-infested, with a mildly hateful level unlock mechanism that encourages grinding, but played in bite-sized chunks, it’s definitely more ‘match winner’ than ‘own goal’.

Jelly Juggle

You know when a game’s entire App Store description is “an exciting new thumb-sport” that you’re probably not heading for a title with oodles of depth.

And so it proves to be with Jelly Juggle, which is more or less a one-thumb take on Pong that you play by yourself.

Here, a little fish swims in a circle whenever you press the screen, aiming to keep a square jelly in play. If you don’t think that’s hard enough (and, frankly, it is – this game’s like juggling at speed), crabs eventually mosey on in to complicate matters, and new levels open up where you’re juggling multiple jellies.

A simple title, then, but one with immediacy (given how simple it is to grasp) and relentless intensity. Plus, games are short enough that you can probably have several attempts to beat your high score while waiting in a queue at the grocery store.

Just Bones

It’s always the way: there you are, a mage, supplying everything for your town’s increasingly slovenly citizens, when the ruckus from a particularly rowdy party causes a beaker of something potent to fall into your cauldron, blowing up your tower and turning you into a living skeleton. A typical Friday, really.

In Just Bones, the skeleton appears to be in a kind of Groundhog Day scenario, collecting up his various parts across tiny 2D platform game worlds, before flinging himself into a portal and repeating the process somewhere new.

It’s all very silly, but also a novel take on a platform game; and for those who like a challenge, there are some seriously tough speedrun targets to beat.

Yobot Run

In this auto-running platformer, titular hero Yobot dodders about cavernous rooms within a robot manufacturing plant. Using his not-very-super powers of jumping and being able to stop a bit, you must help him to the exits, grabbing switches and keys along the way.

The stopping aspect of Yobot Run is complicated by you only having limited stop power – you can’t just sit there for ages, waiting for a moving platform to be just so.

The result is a game where you’re always anxiously searching for a route to the next waypoint, trying to avoid dying on one of the plant’s many hazards.

(Although, frankly, someone needs to have a word with the architect, given the number of spikes the plant has, and the exits being on impossible to reach platforms.)

Dashy Crashy

Although, at its core, this is a fairly standard lane-based survival game (swipe to avoid traffic; don’t crash), Dashy Crashy has loads going on underneath the surface. It’s packed full of neat features, such as pile-ups, a gorgeous day/night cycle, and random events that involve maniacs hurtling along a lane, smashing everything out of their way.

It also cleverly adds value to mobile gaming’s tendency to have you collect things. In Dashy Crashy, you’re periodically awarded vehicles, but these often shake up how you play the game. For example, the cop car can collect massive donuts for bonus points, and an army jeep can call in tanks – just like you wish you could when stuck in slow-moving traffic.

Frisbee Forever 2

Flinging a plastic disc about isn’t the most thrilling premise for a game, which is why it’s a surprise Frisbee Forever 2 is so good. The game finds a little toy careening along rollercoaster-like pathways, darting inside buildings and tunnels, and soaring high above snow-covered mountains and erupting volcanos.

You simply dart left and right, keeping aloft by collecting stars, and avoiding hazards at all costs – otherwise your Frisbee goes ‘donk’ and falls sadly to the ground. Grab enough bling and you unlock new stages and Frisbees.

This game could have been a grindy disaster, but instead it’s a treat. The visuals are superb – bright and vibrant – and the courses are smartly designed. And even if you fail, Frisbee Forever 2 lobs coins your way, rewarding any effort you put in.

Pixel Craft – Space Shooter

Pixel Craft takes no prisoners. No sooner have you found your feet in your little auto-firing spaceship than hordes of aliens blow you into so much stardust.

Before long, you clock formations and foes, learn to dodge huge arrows fired by a massive space bow, figure out how to avoid kamikaze ships, and discover how to best an opponent that’s apparently ambled in, lost from arcade classic Caterpillar. Then you face a massive boss and get blown up again.

It’s staccato at first, then – even grindy. But Pixel Craft has a sense of fun and urgency that makes it worth sticking with. The aesthetics and controls are impressive, and death always feels fair – to be blamed on your fingers failing you.

But with perseverance comes collected bling and ship upgrades. Then you’re the one dishing out lessons in lasery death!

(At least until you meet the next boss.)

Narcissus

Depending on your way of looking at things, Narcissus is either a weird platform game for one or an amusing 50-level leapy game for two.

The basics are essentially based on the game Canabalt – Narcissus leaps from platform to platform, lest he fall down a gap and go splat. But if you recall your Greek mythology, Narcissus had a reflection; in this game, the reflection is visible on the screen.

The snag is the world in which the two characters jump isn’t a mirror image. For the single player, this makes for a tough challenge, keeping track of two tiny leapers, who often need to jump at different times. With a friend, it’s easier, so long as you don’t hurl your iPhone at a mirror should one of you badly mis-time a jump.

Heart Star

If you’ve played Super Dangerous Dungeons, you’ll be well aware developer Jussi Simpanen knows how to make a cracking platform game. Even so, Heart Star is a disarmingly charming treat.

You aim to guide two friends to a goal in each of the 60 tiny single-screen levels. The chums are typically surrounded by platforms, spikes, and switches – and that’s before you consider the perilous drops into a bottomless void. Also, there’s usually no obvious way for both to reach the goal.

It’s a head-scratcher until you start utilizing Heart Star’s world-swapping. Prod a button to switch character, whereupon the other friend’s platforms vanish. With a combination of brainpower, deft finger-work, and having the friends collaborate – often by one hopping on the other’s head – a solution should present itself, allowing you to continue on your journey.

Remedy Rush

It’s another vertically-scrolling endless survival game, where you’re pursued by a world-eating evil, but Remedy Rush is novel in subject matter and the way in which it plays.

The basics are familiar: you direct the protagonist by swiping about, aiming to keep ahead of your inevitable demise for as long as possible. But in Remedy Rush, you play as an experimental remedy (such as a cookie or sunglasses) exploring a grid-like infected body.

As you scoot about, toxins are destroyed to open up pathways, and health bursts can be collected to take out any cells and germs that are in your way. Over time, the host gets sicker and the fever more ferocious; when the end comes, you can try again with a new remedy, each one having its own game-altering side-effect.

King Rabbit

King Rabbit has some unorthodox enemies. Having kidnapped his rabbit subjects, said foes have dotted them about grid-based worlds they’ve filled with meticulously designed traps.

Mostly, this one is a think-ahead puzzler, with loads of Sokoban-style box sliding. But instead of being purely turn-based fare, King Rabbit adds tense swipe-based arcade sections, with you running from scary creatures armed with rabbit-filleting weaponry.

Really, this isn’t anything you won’t have seen before, but King Rabbit rules through its execution. Visually, everything’s very smart, from the clear, colorful backgrounds to the wonderfully animated hero (and the little jig he does on rescuing a chum). But the puzzles are the real heroes, offering a perfect balance of immediacy and brain-scratching.

Freaky Racing

This one’s not freaky, nor is it even a racing game – so, sorry for luring you in with that. Instead, Freaky Racing is an endless runner of sorts. With visuals that appear to have lumbered in from 1981, the game has you steer a blocky black car along a vertically scrolling track. The problem is, you haven’t got any brakes – and things speed up really quickly.

Before long, you’re weaving through chicanes, avoiding your doddering racing chums, and trying to avoid going near the road edges, which are apparently made from some kind of material that makes cars instantly explode. Chances are, you won’t last long in Freaky Racing’s strange little world, but it’s a weirdly compelling title that’ll keep you coming back for more.

Moveless Chess

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